Fitz Montville is a game designer with a focus on systems and documentation as well as an interest in mental health-related content
Below: A selection of work done as a student with Full Sail University
This project was the result of a 6 person development team working for 4 months. We created an action-adventure game with a quest system, various enemy types, and linear progression. On this project I primarily worked on implementing advanced quest features, prototyping new mechanics and level ideas, and standardizing behavior across different enemies, environmental objects, and quests.
The Expendable
This project was created by myself and two other designers over a one month development period. We were tasked with dissecting an existing game and recreating the core gameplay. I primarily worked on player actions and feedback, implementing many of the trademark Kirby moves such as multi-jumping, floating, and inhaling/spitting enemies and obstacles.